3D-Animation & Expanded Realities

The 3D Animation and Expanded Realities area explores the possibilities of 3D animation in moving images as well as in extended contexts beyond classical formats and linear viewing habits. Experimentation and the development of an individual artistic and design-oriented approach are always at the forefront. Through practice-oriented courses and a strong focus on individual projects, students acquire comprehensive know-how in 3D animation as well as in commonly used real-time engines.

3D Animation

In the introductory courses, the focus is first on lowering barriers, getting familiar with the software (Blender), and producing initial results. Through shared exercises and design projects, we work through the entire workflow—from the initial idea to modeling and texturing, all the way to the final rendering. We create our first animations and learn the fundamentals of working with materials and light. Building on this foundation, we deepen our practice, develop 3D characters, and expand our knowledge through changing focal areas such as visual storytelling, rigging, and animation. Through open exchange and a collaborative atmosphere, students are encouraged to develop individual ideas and explore new visual worlds.

Expanded Realities Lab

This area focuses on expanding linear moving images—creating a space for new formats and experimentation at the intersection of animation, interaction, and technology. The emphasis lies on interactive and installation-based environments, web applications, games, XR, and experimental multisensory experiences. Through mini-projects and challenges, we collaboratively develop the foundations of artistic and design practice within a real-time engine (Unity), while engaging in an ongoing dialogue with constantly evolving technological conditions and possibilities. The interfaces remain open—everything can be connected.

People

University of the Arts